![]() ![]() *Funny info* : The bear part is actually 3 seconds faster on VC-U than VC-J.Ħ-3 : Hit Enguarde near the end by accident. It's placement is random and at the beginning he went to the only place where we can't hit him. I had to hit Kiddy to get back to Dixie and hit Dixie in the next level to compensate (lost ~4 seconds overall)ĥ-4 : Some jumps were sloppy near the end.ĥ-Boss : Bleak was a troll. Pretty perfect overall, but the boss' first two cycles were not optimized.ĥ-1 : First major error : I hit Dixie trying to do a really hard optimal climbing. This trick has been used to save around a minute on this boss only! Unfortunately, I didn't make it damageless (lost ~3 seconds overall)ģ-Boss : When you spam team-throw in the air, you hover in place. It is pretty hard to handle, but it got a safe strat to make it to the island without spinning around ridiculously.ģ-1 : Damage boost near the end saves about 5-6 seconds.ģ-4 : The last jump for the flag pole was hard to do since I was stuck in the enemy shooting animation hehe.ģ-5 : With the parrot, passing between the two red bees is really hard, the gap is really small. This boss strat is hard to do, but it saves about 30 seconds overall. For Belcha, you can just jump in it's mouth at the good height for the beetle to fall in it's mouth.Įverything went perfect (again). I do something called "Wrinkly Skip" which is basically mashing buttons and hitting left at a very specific time (saves ~2sec)Įverything went perfect. I played on the Wii Virtual Console version because it is a bit faster than on SNES Quick infos : - In-Game time is beaten by two minute, but RTA time is beaten by over 3 minutes and a half. I will do a brief resume of my run so you can know where are the mistakes I did ( because no run is perfect ) ) ![]() This is actually incredible and I didn't think back then I could go for a time like that!ĭKC3 is actually my favorite game out of the 3 DKCs (haters gonna hate) and this game introduced me to the speedrunning community. Single-segment, Normal Difficulty with Warps:Īfter almost a year of work, I finally got a 0:43 in-game time which is also World Record! This run is theoretically beatable like any other game, it is pretty much Dragster tier where most of the improvements are frame wars unless a new strat(s) gets discovered. Although some players hate speedrunning GBA games on a DS phat due to the small buttons and slightly bigger D-pad, I don't have any problems with it. If you are curious why the video looks super crisp, the run was done on a modified Nintendo DS phat model as it supports direct capture by USB. * The exit point from the warp barrel was moved slightly closer to the left that you start at the end of the downwards slope. * The in-game timer is a lot more accurate than the SNES version where you could get a faster in-game time by wasting 1 real time frame, just look at the SNES version and frame advance the video to get the idea. * Using the warp barrel does not force the in-game timer to max. * Tag throw is no longer required to enter the warp barrel * Dixie's hairspin loses its dash speed and doesn't gain a notable speed boost after taking out a single enemy, it does get a speed boost after taking out two enemies with a single hair spin. * Holding the dash button when starting the level buffers a hairspin or roll. The notes below are a huge factor to making this run: ![]() Turns out there are some notable changes. ![]() I recorded some attempts of Donkey Kong Country 3's Riverside Race for the GBA version. Best Single-segment, Hard Difficulty Time with Warps:Īfter completing a version difference video of Donkey Kong Country 1 (SNES vs GBA),.Best 100%, Segmented, Hard Difficulty Time with Warps:.Best Riverside Race, Single-segment, Normal Difficulty Time:.Runs on the Super Nintendo Entertainment System NTSC-US/NTSC-J version: Best Single-segment, Normal Difficulty Time with Warps:.Runs on the Virtual Console NTSC-US version: Runs on the Game Boy Advance Europe version: The game normally reports 100% as 103%, but with the code it is 105%. Note: The 'TUFST' code which removes DK and continue barrels is considered 'Hard mode'. ![]()
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